Role-playing games exercise the imagination. With a toss
of the dice, a character is born. Once the details are written down, you are
ready to dive into an adventure.
To truly understand someone, you must walk a mile in
their shoes. Playing a character is just that: getting into the heart,
soul and mind of another person. And
then, moving about in their world.
If done correctly, they will not sound like you.
Each character has their own thoughts and feelings and this should come out in
your performance. To do it right, they must be people.
The scenarios are varied and the challenges diverse. The
setting can be in any place at any time. The goal is survival, and death is
always a possibility.
The mood of these games runs the gamut, as well: excitement,
terror, mystery, romance. There is battle with swords, shooting with guns, and
even the wielding of eldritch power. You can fight monstrous beasts or evil
sorcerers; zombies or vampires; ghosts or dimensional beings.
Just as in any story, characters are the life's blood of
the game. If evil wins, all is lost; you must fight to overcome and live to
fight again. There is a lesson here: our lives are like the game, and it is not
over until all of the hit points are gone.
So true! Eerie how our games and fiction really are so true to real life. I especially love the line "it is not over until all of the git points are gone."
ReplyDeleteThrough our games, we communicate many things. Often we are unaware of the significance of what we are doing. But the parallels between games and real life are unmistakable...
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